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Publicado:
may 19, 2008 10:43 p.m.
SSBB was a complete hit! (Well, with me anyway) I bought it of course and my other friend did as well. Some kids in my class said it sucked and that was just cuz they were jealous they didn ..t have it ;)
For those that haven’t played any Smash Bros. title, here’s a brief introduction to the game mechanics. With up to four players in a match, the players strive to knock each other off the stage, earning a knockout (K.O.). Depending on the rules of the match, the win conditions vary, but usually it is played with timed matches or stock (life) matches. Each player has a damage meter that starts at 0%. As he or she is hit by various attacks and items, that damage meter will rise, making it easier for characters to K.O. each other. Items randomly appear and range from exploding Bomb-ombs to health-replenishing food. Certain stages are interactive and require the players to adjust to the changing environments. Characters and stages in Brawl are from some of well known Nintendo hits. The characters range from famous gaming icons like Mario (Super Mario) and Link (The Legend of Zelda) to mostly unknown Nintendo heroes such as Ike (Fire Emblem) and Lucas (Mother/Earthbound). Each bring their own normal and special attack movesets, along with some unique qualities and abilities that are specific to the character. For example, winged characters like Pit (Kid Icarus) and Meta Knight (Kirby) can fly while Zelda (The Legend of Zelda) and Samus Aran (Metroid) can transform into alternate characters (Sheik and Zero Suit Samus, respectively). Two interesting additions to the cast? Non-Nintendo characters for the very time in a Smash Bros. game: Sonic (Sonic the Hedgehog) and Solid Snake (Metal Gear Solid). Both seamlessly enter the fray and mesh well with the existing lineup. Brawl’s stages bring more interactivity to the table, with destructible environments in Pit’s "Skyworld" stage and mini-game frenzies in Wario (Super Mario/WarioWare)’s "WarioWare Inc." stage. Although some are rather annoying or too large (Lucas’s "New Pork City" and the returning "Hyrule" of The Legend of Zelda series as examples), most of them are extremely entertaining and mind-boggling. The surroundings are amazingly detailed with tons of little events occurring in the background such as arrows being shot in the Fire Emblem stage and some of Sonic’s pals rolling by in Sonic’s "Green Hill Zone" stage. So what else is in Brawl? Four control schemes, WiFi play, and custom stages are only a few of the new features. There are still the new Subspace Emissary adventure mode, stickers, and replays.
(this review is brought to you by www.nintendolife.com)
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